ConsumablesNewFree
Consumables: Changelog
Every release of the Consumables script, newest first.
v1.0.0Open sourceFreeQBox · QBCore · ESX · Standalone
v1.0.0
21 October 2026
- First release.
- Food and drinks are eaten bite by bite. The remaining grams or ml, the expiry date and the item id live in the item metadata, and every calculation runs on the server.
- Stop at any time and continue later; the rest stays in the inventory.
- Give food to a nearby player with an offer the other player accepts or declines.
- Put food on the ground as a prop that can be inspected and picked up and survives server restarts.
- Real time spoilage by category, with configurable penalties and an optional spoiled item.
- 13 ready items with animations, props and inventory images: burger, sandwich, hot dog, taco, fries, donut, chips, Ego Bar, water, Sprunk, eCola, coffee and grape juice.
- New food is a single entry in
config/foods.lua. - Support for ox_inventory, qb-inventory, ps-inventory and jpr-inventory.
- Support for QBox, QBCore, ESX and standalone, with automatic target and notification detection.
- English and Turkish locales.
Exports & Events
Start eating from your own resources, read the remaining amount and expiry of a food, hook hunger and thirst into a standalone HUD and work with the item metadata.
FAQ
Fixes for the most common Consumables problems, from item setup and hunger and thirst to giving food, ground drops and spoilage.